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- on mouseDown
- set the castNum of sprite the clickOn to the castNum of sprite the clickOn + 1
- updateStage()
- startTimer()
- repeat while the timer < 20
- nothing()
- end repeat
- set the castNum of sprite the clickOn to the castNum of sprite the clickOn - 1
- updateStage()
- play frame string(the name of cast the castNum of sprite the clickOn)
- end
-